Monkey Madness II/Quick guide (2024)

Monkey Madness II/Quick guide (1)

This is the quick guide for Monkey Madness II.

For a more in-depth version, click here.

Contents

  • 1 Details
  • 2 Walkthrough
    • 2.1 Getting Started
    • 2.2 Chapter I
    • 2.3 Chapter II
    • 2.4 Chapter III
    • 2.5 Chapter IV
    • 2.6 Chapter V

Details[]

Start pointMonkey Madness II/Quick guide (2) Talk to King Narnode Shareen in the Grand Tree.
Official difficultyGrandmaster
DescriptionGlough, the war criminal set on eradicating humans and overthrowing Gielinor, has escaped the watch of the Grand Tree gnomes.

With a history of leaving large-scale conflicts and warfare in his wake, Glough must be tracked down and stopped. King Narnode Shareen needs your help.

LengthVery Long
Requirements
  • Completion of the following quests:
    • Enlightened Journey (including unlocking the Grand Tree destination for the Balloon transport system, requiring 60 Firemaking)
    • The Eyes of Glouphrie
    • Recipe for Disaster (Freeing King Awowogei)
    • Troll Stronghold
    • Watchtower
    • Monkey Madness I

No boosts allowed:

  • 69 Slayer
  • 70 Crafting
  • 60 Hunter
  • 55 Agility (At least 70 recommended!)
  • 55 Thieving

It is also beneficial to have a high Combat, Thieving, and Agility level.

Items required
  • Lemon
  • Grapes
  • Pestle and mortar
  • Pickaxe
  • Logs (regular logs)
  • Slash weapon (to slash webs)
  • M'speak amulet
  • Monkey talisman
  • Ninja monkey greegree (small or medium size)
  • Food (Monkfish or better)
  • Light source
  • Hammer (obtainable in quest)
  • Chisel (obtainable in quest)
  • 20gp

Recommended:

  • Stamina potions
  • Prayer potions
  • Antidote++ or Serpentine helm
  • Magic logs (for flying back to Gnome Stronghold)
  • One-click emergency teleport
  • Good weapon
  • Armour with high melee/range defence
Enemies to defeat
  • Kruk (level 149)
  • Keef (level 178)
  • Kob (level 185)
  • Tortured gorilla x9 (level 141)
  • Demonic gorilla x2 (level 275)
  • Glough (level 378)

Walkthrough[]

Getting Started[]

  • Talk to King Narnode Shareen, located in the Gnome Stronghold's Grand tree. (Monkey Madness II/Quick guide (9) 1)

Chapter I[]

Items Required: Lemon, grapes, pestle and mortar, Translation book (if you kept it from The Grand Tree Quest), normal logs, no weapons or armour. Recommended: Magic logs.

  • Talk to King Narnode.
  • Go to Gloughs house southeast of the Grand Tree and go upstairs, then climb the eastern tree.
  • Investigate the tree and receive a handkerchief.
  • Talk to Anita, she lives in the most north-western house of the gnome stronghold.(Monkey Madness II/Quick guide (10) 12)
  • Go to Glough's house again, go up the tree to the second floor, then climb again to reach the third floor.
  • Investigate the gnome statue, and search everything to receive a book of spyology, brush, and mysterious note.
  • Use pestle and mortar on the lemon
  • Use notes on the candles
  • Use pestle and mortar on grapes
  • Use juice-coated brush on mysterious note.
  • Read the scrawled note.
  • Talk to King Narnode. Read the translation book he gives you.
  • Use translation book on the note, and talk to King Narnode again.
  • Talk to Anita again.(Monkey Madness II/Quick guide (11) 3)
  • Read the translated note.
  • Talk to the King again.
  • Talk to Assistant Lori next the hot air balloon beside Glough's house.(Monkey Madness II/Quick guide (12) 3)
  • Fly to Entrana via balloon and talk to Auguste.(Monkey Madness II/Quick guide (13) 11)
  • Return to the Gnome stronghold and talk to King Narnode again.

Chapter II[]

Items Required:Pickaxe,m'speak amulet,monkey talisman,ninja monkey greegreeorancient gorilla greegree,light source, slash weapon.Recommended:Food, antipoison, combat equipment,super combat,stamina, andprayerpotions.

  • Go to Ape Atoll and talk to Garkor located outside Awowogei's house. (Monkey Madness II/Quick guide (14) 12)
  • Talk to Awowogei (Monkey Madness II/Quick guide (15) 21), then back to Garkor.
  • Go to the West side of the island and go up the hill to the Ninja Monkeys.
  • Talk to a Monkey Archer about Kruk
  • Follow the tracks (foot prints) that start at the foot of the hill until you reach a trapdoor.
  • Go down the trapdoor and go south.

Below is a map of Kruk's Dungeon. The correct path differs from player to player:

Monkey Madness II/Quick guide (16)
  • Navigate the maze via the agility path to the east or the tank pathway to the south until you find a chest with a bronze key (agility path) or a combat scratched key (tank pathway) inside of it.
  • Go through the bronze door in the area and continue to navigate to find Kruk. Before you cross the dodgy ground into Kruk's room, investigate the wall to reveal a shortcut you can use to return.
  • Kill Kruk (fight is instanced) and pick up Kruk's paw
  • Go to Zooknock and make a Kruk monkey greegree out of Kruk's paw. Keep this and use it whenever on Ape Atoll from this point onwards.
  • Talk to Awowogei.
  • Talk to Garkor.

Chapter III[]

Items required: 20gp (exactly 20 gp if Watchtower is not completed), m'speak amulet, Kruk greegree, weapon and armour. Recommended: chisel, hammer, Ape Atoll teleport, Trollheim teleport, ring of dueling, food

  • Teleport to Trollheim and enter the Troll Stronghold.
  • Go southwest of the entrance into the room with Kob.
  • Activate Protect from Melee and talk to Kob.(Monkey Madness II/Quick guide (17) 111) Fight Kob until he gives up.
    • Kob can hit through prayer, and deals up to 57.
    • There is a safespot that can be used by standing in the doorway.
  • Talk to Kob again.
  • Make your way to Gu'Tanoth. Follow the western path to the end until you see Keef.
  • Activate Protect from Melee and talk to Keef.(Monkey Madness II/Quick guide (18) 121) Fight him until he gives up.
    • Like Kob, Keef can hit through protection prayers.
    • There is a tree that can be used as a safespot.
  • Talk to Garkor.
  • Find and talk to Assistant Le Smith(Monkey Madness II/Quick guide (19) 1211) somewhere on the rooftops of Ape Atoll buildings. His location varies as follows.
    • Top floor of the jail
    • On top of the main gate.
    • Top floor of the building west of the rune stall. (Access through the basem*nt of the building to the east, search the crates for the entrance)
    • Top floor of the broken building next to theMonkey Childandaunt.
  • Talk to Garkor.
  • Go to the west side of the island and talk to the monkey guard(Monkey Madness II/Quick guide (20) 112) next to a boat to go to the airship platform.
  • Navigate your way through the maze without being caught by the ninja monkeys. You will need to pick up 6 satchels, fill them with explosives, then use them in 6 different locations. Platform map and locations can be found here. Any explosives that have already been placed will remain even if caught.
    • Make your way to the east wall of the ground floor. Move past the (cyan) ladder on the north side and climb the (green) ladder in the east.
    • Go south then west and climb down the (blue) ladder. Navigate to the end and pick up 6 satchels.
    • Go back to the first (cyan) ladder of the ground floor on the north wall and climb it.
    • Climb down the next (red) ladder you find. Follow the path North to reach the explosives.
    • Click the barrel to fill all 6 satchels. If you get caught from this point on, you will need to come back here to fill your satchels again.
    • Climb back up the (red) ladder and go south. Use a satchel on the weakened floorboards.
    • Go back to the ground floor using the (cyan) ladder on the north wall.
    • Go south and place a satchel on the support beams to the east.
    • Take the (green) ladder on the east side of the ground floor.
    • Take the west path, cross the vines, then take the north route at the fork to the end. Place a satchel on the weakened floorboards there.
    • Go back to the (green) ladder on the middle floor and climb up to the top floor. Go south and place a satchel on the gas container, then go north and place another satchel on the gas container there.
    • Make your way to the ground floor and go back towards the boat. Place a satchel on the support beams found in the west fork near the entrance.
  • Go back to the boat, you can get caught to make it faster.
  • Talk to Garkor.
  • Enter the trapdoor to the dungeon you fought Kruk in.
  • Go north to find monkey bars. Equip your Kruk greegree and use the monkey bars.
  • Enter the passage into Glough's laboratory.
  • Climb on the stunted demonic gorilla and go down the stairs.
  • Kill the gorillas. Use Protect from Melee if necessary.
  • Use Holding area to dismount the stunted demonic gorilla.
  • Search the boxes for a chisel and hammer.
  • Go upstairs and tamper with the device to the north.
  • Use the chisel on the charged onyx, then use the deconstructed onyx on the device.
  • Investigate an incubation chamber.
  • Talk to Garkor.
  • Talk to Awowogei.
  • Talk to Garkor again.

Chapter IV[]

  • Talk to King Narnode in the Gnome Stronghold.
  • Go talk to Nieve and ask for her help.
  • Find and kill 4 tortured gorillas until Nieve notifies you to find Garkor.

Chapter V[]

  • Gear up with 2 attack styles and go northwest of the Grand Tree to Garkor.
  • Talk to Garkor and leave the gnome stronghold.
  • Go northeast and enter the cave. This cave is instanced.
  • Follow the path to Glough.
  • Kill the 2 tortured gorillas and 2 demonic gorillas. It's recommended to kill one tortured gorilla, then the Demonic gorilla that jumps down. Then proceed to kill the other tortured gorilla and demonic gorilla.
  • At this point you can safely teleport out and restock.
  • Go to the next room and attack Glough until he moves on to the next room. He can be safespotted in this first room.
  • In this second room, lure Glough back to the first room and hug the north wall two squares past the divot to safe spot him with ranged/magic (because praying ranged does not protect you) until he moves on to the next room.
  • In the final room, kill Glough. It is recommended to use protect from melee if you're close to Glough and protect from magic if you're at a distance. He will try to push/pull you depending on your location.
  • Talk to Zooknock, he will teleport you to the king.
  • Talk to King Narnode.

QUEST COMPLETE!

vde

Monkey Madness II

Characters

King Narnode Shareen Anita Assistant Lori Auguste Garkor Awowogei Nieve

Enemies

Kruk Kob Keef Assistant Le Smith Glough Maniacal Monkey Archer Maniacal monkey Stunted demonic gorilla Tortured gorilla Demonic gorilla

Items

Handkerchief Mysterious note Book of spyology Brush Juice-coated brush Scrawled note Translation book Translated note Combat scratched key Kruk's paw Kruk monkey greegree Satchel Charged onyx Deconstructed onyx Elysian spirit shield Nieve

Rewards

Royal seed pod Monkey

Monkey Madness II/Quick guide (2024)

References

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